- Sep 20, 2013
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Ken Wakasa authored
bug: 6910993 Change-Id: I649b2d37a4eca75e2fc98e8c7f6a3dad20339864
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- Sep 19, 2013
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Baligh Uddin authored
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Baligh Uddin authored
Change-Id: I168cfa8bfa7c4762d50db3675f34282e3b61297b Auto-generated-cl: translation import
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Ken Wakasa authored
bug: 6910993 Change-Id: Ie515acd625bc266494d9e63b0694e2c05a19b661
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Ken Wakasa authored
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Yuichiro Hanada authored
Bug: 10814472 Change-Id: I3a150124baf7a9b7889b033089a859ff9c11e206
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Satoshi Kataoka authored
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Satoshi Kataoka authored
Bug: 10538430 Change-Id: I767fa8d41c789125af266f2203b4bad7452bc0a5
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Satoshi Kataoka authored
Bug: 10822107 Change-Id: I411a2427e759e83366bbf7a525b9ab8a1ab3144d
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Jean Chalard authored
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Satoshi Kataoka authored
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Yuichiro Hanada authored
Bug: 9618601 Change-Id: I43c5840505c6a847aaf4893a400392ccd45903c0
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Jean Chalard authored
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Keisuke Kuroyanagi authored
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Satoshi Kataoka authored
Bug: 10780368 Change-Id: If10c18fdb0e7f0b0460a721d55001ab0fef28664
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Keisuke Kuroyanagi authored
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Keisuke Kuroyanagi authored
Bug: 6669677 Change-Id: Ia2b2f338795ab62cc9eef73731285b2a5a0ac5e4
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Jean Chalard authored
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Satoshi Kataoka authored
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Jean Chalard authored
These variables were meant to represent the (x,y) coordinate of the last pixel of the grid, to avoid going one pixel too far. But the last pixel of the grid, of course, has coord (width - 1, height - 1). This bug only ever happens in a rare case because to reproduce, it needs the right (resp. bottom) coordinate of the rightmost (resp. bottommost) plus the threshold plus half the grid width (resp. height) to be exactly the number of pixels of the grid, which is pretty unlikely... unless there are more tiles in the grid than pixels on the screen, in which case the grid width is 1 and this becomes likely. This fixes the fencepost error and renames the variables to clarify their meaning. Bug: 10537485 Change-Id: Iecfe2c0f29ee17776ee2cceaa4b1db722276b1f3
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Satoshi Kataoka authored
Bug: 10812167 Change-Id: Ie1e22a1651f8ec40e4078c01d161d6c113de582e
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Keisuke Kuroyanagi authored
Bug: 6669677 Change-Id: Id4344f2a30e9827f210055d6c65ee7776d3a63e3
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Ken Wakasa authored
bug: 6910787 bug: 9833890 Change-Id: Id58cdf117d145c03c96f8737a12bb1b11bd4e636
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Yuichiro Hanada authored
Change-Id: I18fd48c1f6921758d30330fbc77f4a917c33f1c8
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Satoshi Kataoka authored
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Satoshi Kataoka authored
Change-Id: I4f7bf70ec7a0a67ad5d2129afed314b1b1a93a6c
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- Sep 18, 2013
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Jean Chalard authored
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Jean Chalard authored
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Jean Chalard authored
Apparently, it is possible that File#getPath() returns null. In this case, we'll have a null AssetFileAddress and an NPE later down the road. Bug: 9944824 Change-Id: Id6ceac1cb55439660f9811cf0fe3b574200d5a20
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Jean Chalard authored
Bug: 10704936 Change-Id: I30fdaea648605ef7e7fea6c093581ed5c6de03f3
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Keisuke Kuroyanagi authored
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Keisuke Kuroyanagi authored
Bug: 6669677 Change-Id: I91389050148237580ef640d3a58b935ea752954e
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Keisuke Kuroyanagi authored
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Keisuke Kuroyanagi authored
Bug: 6669677 Change-Id: I392ac4776b55779903cbaa17e683005d80017a41
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Satoshi Kataoka authored
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Satoshi Kataoka authored
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Satoshi Kataoka authored
Bug: 10538430 Change-Id: Ia2e423eb1843195b3c3218afc79a5820b8cd729b
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Ken Wakasa authored
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Satoshi Kataoka authored
Bug: 10240645 Change-Id: I891309c2a82f8d10f8fdb0872403a7a235e27b5f
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Jean Chalard authored
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