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Commit b4f89c03 authored by Ken Wakasa's avatar Ken Wakasa Committed by Android (Google) Code Review
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Merge "Follow up to I21b54b35"

parents 9579936b f25e7053
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......@@ -316,7 +316,7 @@ static inline void prof_out(void) {
#define TWO_WORDS_CAPITALIZED_DEMOTION_RATE 50
#define TWO_WORDS_CORRECTION_DEMOTION_BASE 80
#define TWO_WORDS_PLUS_OTHER_ERROR_CORRECTION_DEMOTION_DIVIDER 1
#define ZERO_DISTANCE_PROMOTION_RATE 110
#define ZERO_DISTANCE_PROMOTION_RATE 110.0f
#define NEUTRAL_SCORE_SQUARED_RADIUS 8.0f
#define HALF_SCORE_SQUARED_RADIUS 32.0f
#define MAX_FREQ 255
......
......@@ -18,11 +18,12 @@
#define LATINIME_SUGGEST_UTILS_H
#include "defines.h"
#include "proximity_info_state.h"
namespace latinime {
class SuggestUtils {
public:
static float getDistanceScalingFactor(float normalizedSquaredDistance) {
static float getDistanceScalingFactor(const float normalizedSquaredDistance) {
if (normalizedSquaredDistance < 0.0f) {
return -1.0f;
}
......@@ -33,8 +34,8 @@ class SuggestUtils {
static const float MIN = 0.3f;
static const float R1 = NEUTRAL_SCORE_SQUARED_RADIUS;
static const float R2 = HALF_SCORE_SQUARED_RADIUS;
const float x = static_cast<float>(normalizedSquaredDistance)
/ ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR;
const float x = normalizedSquaredDistance / static_cast<float>(
ProximityInfoState::NORMALIZED_SQUARED_DISTANCE_SCALING_FACTOR);
const float factor = max((x < R1)
? (A * (R1 - x) + B * x) / R1
: (B * (R2 - x) + C * (x - R1)) / (R2 - R1), MIN);
......@@ -48,6 +49,9 @@ class SuggestUtils {
// 0 R1 R2 .
return factor;
}
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(SuggestUtils);
};
} // namespace latinime
#endif // LATINIME_SUGGEST_UTILS_H
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